top of page
A peek into the many activities that were animated and are playable in Life Unfolds during your time as a child. All of these were accomplished through keyframing in Autodesk Maya while utilizing reference footage of myself. In addition to the animations, I built the rig for the Child in such a way that we were able to apply it to a variety of characters. I worked to create scripts to speed up the skin weighting process for the additional characters as we exported their skeletal meshes for UE4.
bottom of page