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The following showcases all of my work completed on Striking Distance's The Callisto Protocol while working as an external contractor on the Playstation Studios Creative Arts Team. Largely tasked with scene assembly in Motionbuilder, I was fortunate enough to also get to handle retiming of scenes and motion editing to make their violent scenes more visceral and impactful. Two of my favorite challenges was getting to keyframe the body of an innocent bystander who was cradled by another character, Dani after the events that took place on Europa and another where we had to splice together several performance and stunt takes to get the motion of a scene in line with the Director's vision.

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