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   As an animator, my passion is bringing characters to life, telling their stories, and making an impact. I am currently working on contract with Frame Machine as an animator to assist them in the production of some upcoming high profile video games.
      Previous experience includes working at PlayStation Studios Creative Arts, doing motion edit and animation, both keyframe and motion capture cleanup, on projects like Callisto Protocol, the, now cancelled, Pixelopus project, and another project yet to be announced. Before my time with PlayStation, I worked with Visual Concepts to bring the WWE franchise to life through intense cuddling. Err - Wrestling. My role on the team included cleaning up & implementing motion captured combat animations that we "punch" up to showcase the same intensity seen on the WWE product. Additionally, I was the Assistant Director for motion-capture shoots at 2K Games, and operated as the Lead Realtime Technician for high-profile clients [within 2K], which included designing and implementing a suite of tools to streamline day-of operations for a smooth pre-visualization pipeline.
   I'm a quick study for proprietary tech & new workflows so I'd love to chat with you about how I can use my blend of technical and professional experience to help with your next project. Please feel free to drop me a line!

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